

I have tried to look in Google Images for images that would explain what is Y-shearing but I failed to understand the concept even from the images. I do know what are X and Y and Z axels or what is the difference between width, height, length and depth. Again I don't have any above-fundamental knowledge in computer graphics, physics or math so please excuse my ignorance or any false assumption. This does not make the real world 2D." and for me personally it's a nice summing of the thread, but here I just want to make sure I understand what is Y-shearing.


Kyka said "You can have 2D sprites that exist in the real world, for example. The purpose of this post is to help me and others understand what is "Y-shearing" exactly. A thread I have opened about Doom graphics was closed and I couldn't reply to OpenRift talking about the concept of Y-shearing.
